

Delayed combat zone changes for attackers at the start of the banners stage.Fixed an out of combat issue during the beginning of the "Defend the Gate" stage to allow Agatha to retreat all the way to the gate as needed.Increased main gate's HP from 20000 to 22500 units.Further map optimizations made to improve performance.


Disabled early overhead tracers to prevent instant overheads.Fixed an issue where picking up a dagger would not bind to an inventory slot.Bots no longer add to combo chain score count.Fixed an issue where knights could spawn with no primary weapon when Shuffle mode is enabled.Officer – fixed an issue where weapons would unlock in the incorrect order.Officer – added the Greatsword to the primary weapon loadout.Engineer – increased the instance limit of constructible barricades from 2 to 4 (The carry limit remains the same, so keep an eye out for those resupply crates!).Added the Highland Sword as an unlockable weapon.Clarified class description in regards to the backstab damage bonus only being effective when using native weapons.Increased throwing knife damage from 35 to 40 units.Increased backstab damage from 35% to 50%.Fixed an issue where ragdolls would not be able to be dismembered.When having lost an arm, being attacked on the other arm will result in only a dismemberment and not a lost in HP.Jabbing while having lost the left arm will result in a headbutt.Faster weapons now have a slightly smaller counter window.
#Chivalry 2 party size windows
Counter windows are now variable depending on the speed of the weapon.Fixed an issue where the Longbow would be drawn when selecting the War Bow customization tab in the customization menu.War Axe – fixed pricing issue to allow purchase using crowns.War Bow – fixed a string texture issue for the Superior and Engraved variants.
